

This makes the game sound repetitive and uninteresting.

The sound is poor as well, with no considerable variations implemented at all. Facial animations are so poorly implemented that they seem to have no correlation at all with the content of their audio files. Notice especially how the player seems to hover about a feet above the floor and how it's possible to trigger strafing movement without triggering the strafing animation. You play in first person view yet there is a ton of bugs related to this. Animations are poorly made and implemented with characters displaying snapping and odd movement patterns. Paying homage to the original is however nothing you can build an entire game on, and being true to the earlier games is the only thing that is done properly within Duke Nukem Forever. You really don't need more than a few minutes into the intro to realize this. Duke Nukem Forever is a game that captures very much the essence of Duke Nukem 3D, it is indeed the same Duke we're about to meet. This proved to be very true, although not in the way I had expected it to be. This proved to be very true, although not in "This'll be interesting." was my first thought when putting the disc into the drive of my Xbox. "This'll be interesting." was my first thought when putting the disc into the drive of my Xbox. Thanks for the news hits but thats as good as it ever got to be honest. I don't wish to discuss the game in general as I would hate to offend further. You should have focused on a new userbase as well as the old school fans and it is in this area and the fact it's 2011 that I cast doubt on your abilities, whether it be think - tanking the game or the programming abilities. I am sure the game will bear well with the die hard 40 somethings but I am not there yet and neither is this game. Hey C4Eva, you seen better right? I hate to slate a highly anticipated game, and I didn't for other's but if I let this slide, I wouldn't be a true critic. Then there are the graphics which could have been from a Commodore. I appreciate after 13 years, it's a huge achievement to get a game published, but what exactly were the developers thinking? This is people's hard earned money and poor games means store seller's such as myself take a lot of heat when people find excuses to return under-par games. I appreciate after 13 years, it's a huge Sorry but in a cut-throat recession hit community, to release slop like this is a crying shame. Sorry but in a cut-throat recession hit community, to release slop like this is a crying shame.
